ME30294

Product Design & Development 2018 - 2022 (Moodle Link)

In 2018 I joined Dr. Elies Dekonink to help share the teaching and it’s been a great privilege to be part of this exciting course. She has been teaching this unit for many years and is a real product design pro.

Like the other units I’m involved with the style is relaxed and interactive with lots of real world examples. As we’re both practicing product designers and have ‘taken products to market’, as they say, there’s a wealth of experience and knowledge to share. This unit is part coursework and part exam.

From October 2022, due to other commitments, I will no longer have a formal teaching role on this course. Elies will be fully reclaiming her seat as lead on this unit. But I’m here to help in the background and if you have any questions I’m very happy to help!

Have fun!

 

Unit Feedback and Evaluations: (scores out of 5)

I can see how this unit contributes to my overall programme of study:

2018 / 2019

5

2019 / 2020

4

2020 / 2021

4

2021 / 2022

4


Overall, I am satisfied with the quality of the unit:

2018 / 2019

4

2019 / 2020

4

2020 / 2021

4

2021 / 2022

5


The teaching was effective in helping me learn:

2018 / 2019

5

2019 / 2020

5

2020 / 2021

5

2021 / 2022

5


“Dr Elias' and Dr Dekoninck's lectures are really engaging. I also liked the wider context… Lectures are really good, easy to understand and very engaging. Tutorials are also helpful with good feedback”

“I think the lectures were brilliant, and the online content was very insightful.”

“[This] website was the most useful resource for learning, the assorted media (podcasts, videos, etc.) were interesting and helped to strengthen the taught concepts in my mind… a really good read, informative and interesting.”

Course:

Course Introductions & Understanding Users

  • Jobs to be Done - Outcome Driven rather than Solution Driven : An alternative view on working out what people really want is to approach the problem in terms of Jobs, what job is the user trying to achieve. Awkwardly there are two methods with the same name, both approach it slightly differently and both are good at different things.

How lots of this is put into action in a business setting: (Just for Interest)

 

User-Centred Design

Check Elies’ Notes on Moodle

Some of my stuff on a related subject (just for interest):

  • No One is Average : The world of average is all pervasive, but despite being a useful mathematical tool it’s a horrible method for understanding or designing for people.

 

Having Ideas - Theory & Practise

Creativity in Action Example:

Watching others be creative gives you ideas about how to do it yourself. So here are some creative practitioners and teachers doing the same challenges we set our students:

Idea Generating Example - Improving and growing a local coffee shop and café

 

Choosing Ideas & Prototyping

 
 

Managing the Design & Development Process

The Traditional Taught View on Process Models:

  • The Idea / Creative Lifecycle : The transformation of an idea from an incubating thought through to reality tends to follow the same pattern. Understanding this pattern is helpful in doing it faster.

  • Creative Process Models - Maps of what to do next : Creativity is a very hard thing to predict and structure but lots of people have tried and some methods such as stage gates and design thinking are now common place corporate terms. I like to think of the prescriptive versions of these models as being like maps. Something to follow to help you get from A to B.

My Research & Developments on the Subject:

Extra Resource - Step by Step guide to Novel vs Routine Project Management

Extra Resource - Compass Log Book - Log books and project diaries to keep everything in order.

 

Eco-Design & Human-Computer Interface

Check Elies’ Notes on Moodle

 
 

Staying Innovative

 

Innovation Theory

  • Radical & Incremental Innovation : Radical innovation is when you don’t know who the customer is and what they want (typically a novel problem) whereas incremental is a more routine and lower risk activity, although that doesn’t mean it’s boring or unimportant. It’s critical.

  • Pioneers & Conquerors : Should you always try and be the first to market? If you’re a large company researchers don’t think so. They believe you have a better chance of making a long term success by swooping in quickly to conqueror a new market once you can see which design will be dominant.

  • Disruptive Innovation : Christensen’s identification of a dilemma between creating something new that none of your customers want or doing what you know will be more profitable? If you don’t do both you risk being disrupted by someone who will.

Work:

Group (40%)

Coursework - We’ll be supporting your coursework throughout the semester in our online sessions.

You’ll be required to work in a group to review and analyse a product of your choice in terms of its; styling, sustainability and ease of use. Each group member will lead a particular activity so the workload is spread throughout the course.

 

Individual (60%)

Exam - An open book exam with plenty of time. It’s not about memorising the content so please don’t worry about the huge amount of material I have here. Read it, digest it and bring your questions to class. All these resources will be available for you during your exam.